All Designs (1987-2008) By Rasham Zapata
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”Solving Problems,Not Creating them”
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Advertising
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LED’s
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Audio & Video the Original
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Audin
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Noti Sports
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Audio & Video Xtreme Sports
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Vertical Technologies
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Robotic’s Laboratories
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Aeronautical International & Avionics
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Green Company
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Corporative Image
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A&V Corporation
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AGP internet TV
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Synergy Blue Corporation
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Audio & Video “The Original” Technical Support
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Our Events are Dedicated to The Real Heroes Of México
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& Avoid Selling My Country
A&V corporation
”Solving Problems,Not Creating them”
"Always Jumping To The Future"
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In today's fast-paced world, innovation is the key to success for any business. Companies are constantly striving to create new products and services that solve the needs and problems of their customers. This is particularly true for Audio and Video corporations, which are at the forefront of technological advancements in the entertainment industry.
However, it is important to note that the goal of these corporations is not to create problems, but rather to find solutions that enhance the user experience and push the boundaries of what is possible. By understanding the needs and pain points of their customers, Audio and Video corporations can create innovations that truly make a difference.
Solving Needs and Problems
One of the primary objectives of Audio and Video corporations is to identify the needs and problems faced by their customers. This could include issues such as poor sound quality, limited connectivity options, or complex user interfaces. By addressing these pain points, these corporations can create products and services that provide a seamless and enjoyable experience for their users.
For example, consider the development of wireless headphones. Many users were frustrated with the hassle of tangled wires and limited mobility. Audio and Video corporations recognized this need and introduced wireless headphones that offer freedom of movement without compromising on sound quality. This innovation not only solved a problem but also enhanced the overall user experience.
Similarly, Audio and Video corporations have been working tirelessly to improve the quality of video streaming. Slow buffering and poor resolution were common issues that users faced. By investing in research and development, these corporations have been able to create innovations such as high-definition streaming and real-time video optimization, which have revolutionized the way we consume media.
Not Creating Problems, Always Jumping to the Future
Contrary to popular belief, Audio and Video corporations are not in the business of creating problems. Instead, they are constantly looking ahead and striving to stay at the forefront of technological advancements. By anticipating future needs and trends, these corporations can create innovations that shape the industry and meet the evolving demands of their customers.
For instance, the rise of virtual reality (VR) and augmented reality (AR) has opened up new possibilities for the Audio and Video industry. Rather than waiting for these technologies to become mainstream, Audio and Video corporations have been proactive in developing VR headsets, AR applications, and immersive audio experiences. By doing so, they are not only meeting the needs of early adopters but also paving the way for future innovations in entertainment and communication.
Furthermore, Audio and Video corporations are also focused on sustainability and eco-friendly practices. They understand the importance of minimizing their carbon footprint and reducing electronic waste. Through initiatives such as recycling programs, energy-efficient designs, and responsible manufacturing processes, these corporations are actively working towards a greener future.
Conclusion
Audio and Video corporations play a crucial role in creating innovations that solve the needs and problems of their customers. By understanding user pain points and anticipating future trends, these corporations are able to develop products and services that enhance the overall user experience. It is important to recognize that their goal is not to create problems but rather to push the boundaries of what is possible and shape the future of the entertainment industry.
Advertising
Being a child is having fantasies, creativity, challenges, dreams, imagination, playing time and so the creation of toys and using them frequently help to have mental agility and solve everyday problems.
Technology has displaced the individuality of children, now a toy is the idea of a single person or team. The child's challenge to think on its own and try to solve a problem It has been lost, either individually or as a team.
LED’s
”The Era of Electronic Valves to Microprocessors”
History Starts @ 1968
1968 repairing bulb radios, amplifiers, and designing circuits
1971 Design Analog delay
1971 Design Music Mixer
1972 Design lighting dimmers, using Triacs.
1973 Design circuits to Synchronize music with lights555 Electronic Oscillator Analogue IC (Bipolar or CMOS)
1975 Design Circuits with The 555 timer IC
1975 Analog to Digital Circuits To Control Light Spots.1975 Start LED’s DJ.
1976 Design Circuits with The 567 timer ICSynchronize Multimedia Presentations
1977 Digital Era, using Atari 400.Synchronize & Effects Multimedia Presentations
1984 Comodore 16
Audio & Video the Original
”Professional Service”
History:
1987 Needs:Update Technologies, Solutions
1986 “Electrónica y Componentes” , Repairing Industrial & Home Electronic Equipment Projection TV (main service), Electronic Parts Sales
1987 Professional Service, to VCR (main service), computer diagnostic
1987 VHS Video Camera
1987 VHS-C camcorder
1995 DV Camcorder
1987-1999 8mm Camcorder
Audio & Video Xtreme Sports
Parts, Training and Support in Advanced Electronics
History:
1988 Give the Parts Service, Training in Emerging Technologies.
Technical innovations and progressive developments for competitive advantage within the fields of Technology:Educational, information, robotics, aeronautics, artificial intelligence.
1986 Repair Computers, Develop Software,Computer Parts,Computer Classes and Repair Micro Computers,And Laptops.
Vertical Technologies
”Creating Innovative Products”
History Needs: Create Innovative Products.
Solutions: Began 1987 with Intelligent Systems applied to Repair Electronic Equipment & Artificial intelligence.
Clean Energies: Solar, Bio Energy, Geo Thermal, Wind, Hidro Power.
Robotic’s Laboratories
”Industrial Design Solutions”
Needs:
Apply Mathematical Models to Robotics.
Solutions:
1988 Design, Support Industrial Solutions & Parts.
History
1989 Robotics Classes for Kids.
2004 Adult Classes.
2008 Advanced Classes kids & adults.
2011 Go Beyond.
Aeronautical International & Avionics
”From a Childhood Dreamto a Reality..... "Fly"
1991 Science Engineering and Professional Service
History:
Needs: Moving Freely in the Air
Solutions:
1977 Design Basic Software Flight Simulator, inspired from Arcade Games.
1999 KDGL Dougals Municipal Airport Service & Support.
1999 Design Hardware & Software Flight Simulator.
1999 Private Pilot.
2007 Flight Simulator.
2012 Advanced Flight Simulator.
2015 XPlane 10.
2017 XPlane 11.
2017 Cessna 152 Rocky Mountains
2018 Improve XPlane 11 Hardware Simulator
Green Company
”Balancing Technology and Environment”
Needs: Deterioration of Ecosystem Health.
Solutions: Balancing Technology and Environment.History
1972 Clean Energies, Save Money on Transportation
2000 Green Company Support Rural Communities
2008 Green Company Establish Regulations for a Green Project Organization.
2009 Vision of the Pioneers Recognition After Hard Work
2010 A Green Project Organization, 6 Modules
2014 International Sponsors, Support Sport Events
2016 Synergy Blue Corporation
Synergy Blue Corporation
”Back to the Future”
2016 Competitiveness and Standards Plus Life Coaching
"When We Look at the Sky, Its Color Will Be Blue Again"
Audio & Video “The Original” Technical Support
”The Most Excellent Technical Support”
YOU DO NOT ONLY RECEIVE HELP WITH REGARD TO SPECIFIC PROBLEMS IN OUR PRODUCTS OR SERVICES, BUT WE ALSO PROVIDE TRAINING, PROVISION OR PERSONALIZATION OF THE PRODUCT OR OTHER SUPPORT SERVICES.
Our Events are Dedicated to The Real Heroes Of México
Since 2010 Our Events are Dedicated to All People in México, Who Work From Dawn To Dusk
Without Receiving Benefits From The Government Welfare System
Despite Working 12 Hours Or More Per Day.
A Quiet Dignity That Deserves Our Respect,
These Warriors Have No Access To or Time for Sports, With Workdays Often Beginning At 3 a.m.
In All Types of Weather: Rain, Cold, Heat, Wind. Each Day Is Spent In a Battle for Survival,
With No Energy for Dreams Of The Future, No Desire to Remember the Past.
There Is Only The Present: Always Demanding Attention, Always Attempting To Drain the Spirit.
& Avoid Selling My Country
Se Vende mi País por todos lados
La tripa, el corazón y sus costados
Se Vende mi País a 4 vientos
Su sangre, su sabor, sus alimentos
Se Vende mi País cada momento
Su hambre, su dolor, su sentimiento
Se Vende mi País con todo y gente
Se vende la palabra independiente
Yo no lo vendo no, porque lo quiero
Yo no lo vendo no, mejor me muero
Yo no lo vendo no, porque lo quiero
Yo no lo vendo no, mejor me muero ....
All Designs (1987-2008) By Rasham Zapata
”Solving Problems,Not Creating them”